CyberFair Project ID: 4948

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International Schools CyberFair Project Narrative
Title: Exploring the Ancient Tribe * UMA Investigation
Category: 6. Historical Landmarks

School: Laiyi Elementary School
    Pingtung, Pingtung, Pingtung

19 students, ages 12~13 worked together to complete this CyberFair project on February 14, 2007. They have participated in CyberFair in the following year(s): 2006

Classes and Teachers: Hui-ming Su

E-Mail contact:

Our School's Web Site:

Project Overview

1. Description of Our Community

Laiyi Village is a very small and beautiful village in Laiyi surrounded by mountains and rivers. Many years ago, under the government’s assistance, the village residents were relocated from the Old Village in the mountains to Laiyi Village. Only older people have experience of living in a slabstone house which is a special feature in the local area.

2. Summary of Our Project

Laiyi displays distinctive Paiwan culture. Everyone, adult or kids, must register with the police before visiting the Old Village in a controlled area. Slabstone houses have been reconstructed or restored to their original state and they want to use this distinctive character as a tourist attraction, to promote it to the outside world.

3. Our Computer and Internet Access

A. Percentage of students using the Internet at home:21-50%

B. Number of workstations with Internet access in the classroom:more than 6

C. Connection speed used in the classroom:dedicated connection

D. Number of years our classroom has been connected to the Internet:4-6

E. Additional comments concerning your computer and/or Internet access (Optional):

There is a computer in every classroom at our school, and there is also a separate computer room. However, computer hardware and software is old due to insufficient subsidy; for example, some MS Office application software is out of date and incompatible.

4. Problems We Had To Overcome

1. Lack of experience: This is the first time we have taken part in the Cyberfair. We did not fully understand the process, nor did we have any relevant experience. To complicate the matters, we chose a slabstone house, a historical landmark, as our project. We had never seen a completed slabstone house; no one lives in a slabstone house these days anymore, so we could only learn about it by talking to the old people. As a result, it is difficult to present a true picture; but the slabstone house is being restored and we got to see the restoration process in action. 2. Software and hardware: Due to insufficient financial support from the government, our computer resources are very limited. As a result, producing the required web pages has been a serious challenge. Fortunately, students from the University lent us a notebook, making the challenge was considerably less difficult.

5. Our Project Sound Bite

This is the first time we have taken part in this activity which is great fun, and we may even get a chance to visit Taipei. But the main point is that we want to do it well even if we do not win a prize, because we have learnt so much from the project, such as our old traditions, slabstone house building, and so on. We also appreciate how difficult life was in the old time.

6. How did your activities and research for this CyberFair Project support standards, required coursework and curriculum standards?

I feel the most important aspects of learning from this project are history and language. Not only the children have learnt their history and the way of life in the ancient time used to be from doing some real work, but they have also practised their tribal language by interviewing and talking to elders. Reading from text books is in no way comparable to first hand experience. Because having first hand experience, help one not to forget. This project benefits not just teaching and learning history and language, more importantly, it contributes a lot towards the future research of archaeology.

Project Elements

1) What information tools & technologies did you used to complete your CyberFair project?

1 DV:Record these children’s every activity and convert into RM file. 2 Internet: Research and collect more relevant and comprehensive information. 3 Scanner: Scan the children’s drawing and pictures into computer files. 4 MP3: Save and retrieve date, record sound files. 5 IT software :Dreamweaver, PhotoImpact, TMPGEnc Plus-, Paint, Ms Office.

2) In what ways did you act as "ambassadors" and spokespersons for your CyberFair project both on-line and in person.

One of the teachers, Mr Sue, helped arrange meetings with tribal elders, so that children could see how a slabstone house is built. Children actually did some of the work to experience how things are done. This will be the most memorable aspect of the project for them.

3) What has been the impact of your project on your community?

1. Ineffective computer training: The original plan was hard to implement due to computer hardware limitations.

2. Too many school activities in addition to the project: There were a lot of things going on during the project implementation stage, such as school anniversary and game, including a natural disaster. 3. The children appreciate more about their tribe: This project helped children understand more about their tribal history and life in a slabstone house.

4) How did your project involve other members of your community as helpers and volunteers?

Teachers and Vuvu: Ching-yung Liu and Five 3rd year students from Information Technology Management School, National Pingtung University

5) Discoveries, Lessons and Surprises (Optional)

1. We used DV to record the process of restoring a slabstone house; this is a very important documentation. 2. Before we visited the Old Village, we thought aborigines had a graveyard. We never realised until now that they buried their dead in their own houses. 3. We were very astonished to discover how much effort, labour, and time went into building a slabstone house. 4. Not every slabstone is successfully extracted from the rock.


View our CyberFair Project (Project ID: 4948)

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