CyberFair Project ID: 1970

Close this Window

NOTE: Due to URL changes, some links may no longer be valid.

International Schools CyberFair Project Narrative
Title: Baseball Fans
Category: 4. Local Specialties
URL: http://gsh.taiwanschoolnet.org/1970/
Bibliography: No bibliography page cited

School: Fu-Hsing Middle School
    Taipei, others, Taiwan

4 students, ages from 13 to 14 worked together to complete this CyberFair project on March 30, 2002. They have participated in CyberFair in the following year(s): 2001

Classes and Teachers: Li-Chuang Kao

E-Mail contact:

Our School's Web Site: http://www.fhjh.tp.edu.tw/mid.asp

Project Overview

1. Description of Our Community

One. The instruction of local community:   During World Cup 2001, everyone crazy for baseball here, they concern every game of Chinese Taipei, people are really exciting. We may find almost everyone discuss baseball game, they love it so much. What make them so crazy? If baseball game could create a harmony spirits, we should try to keep it.

2. Summary of Our Project

Two. The essentials of the plan:   We have to understand baseball and related message before we want to promote baseball. A baseball game means concentration of personal skill and cooperation of team member at a small ball. You have to put vitality and passion on it. It is a reflex of life.

  We define the contents with the origin of baseball, rules, knowledge, equipment, Taiwanese baseball history, baseball stadium, famous players, sports injuries, and the status and future of baseball as the structure.

3. Our Computer and Internet Access

A. Percentage of students using the Internet at home:more than 50%

B. Number of workstations with Internet access in the classroom:more than 6

C. Connection speed used in the classroom:dedicated connection

D. Number of years our classroom has been connected to the Internet:more than 6

E. Additional comments concerning your computer and/or Internet access (Optional):

Three. Our environment of the internet: · We separate the data we collect to each team member to finish the draft at home and take the draft to school by CD ROM or flash disk or ftp to our web space(dial-up speed 24.4kb or 56kb). .We take the noon break time and after school time,used school's computer lab's computers to summarize our web page. · Facility: Server: PentiumIII 800MHz CPU with 256MB RAM and T1 network.

4. Problems We Had To Overcome

Four. The problems we overcome: 1. We don't have enough time to work. It limited by the school that we have too much classes from am7:20 to pm5:30, Mar.28/29 was our first section exam it is very important for our scores. 2. The working day of related organization is our school day, too. It is a trouble in arranging the visit. 3. Many data couldn't collect completely since it is difficult to collect the correct data except Taipei. 4. The schedule of visit is delayed, because the players are taking training at Taitung. 5. Thanks for the support of the school which allowed us to use the hardware and software at anytime. 6. The assistant of Hido Co. and many baseball fans that help us to make the data more perfect.

5. Our Project Sound Bite

Five. The concept we gained: 「The stadium consist of square and circle, it means you have to keep some principles but use a flexible way to smoothing your job, reflex to the change of ball just like the change of environment, use correct method differ by the roles you play , you may find the gain or loss, victory or defeat is the same as human life.」 -------------------by the coach Kuo-hwei Yeh   This research of the special subject accentuating the knowledge of the baseball, and we also understand more about the efforts of a successful player. We know the success come from hard working and cooperation, we follow the rules in this project.

6. How did your activities and research for this CyberFair Project support standards, required coursework and curriculum standards?

In this practice, we use the skill of web-site and web page designing that we learned from class, and also the way we search and collect data. We collect the data as complete as possible and learn many skill from trail and errors. Accumulation of baseball knowledge and skill of information technology are the most precious resources we gained.

Top
Project Elements

1) What information tools & technologies did you used to complete your CyberFair project?

. The oral record of visiting: Arrange the time to visit the baseball related person directly.(Study relative data before visit and write down questions for asking. Prepare digital camera and tape recorder) . Internet: Search related data on web and link. Write down summary about related data on web. . Book and magazine: Related book and journal. Write down summary about related data. . Tape recorder and digital camera: Recording the contents of visiting. Transfer picture or video from camera, compress the pictures. . On-the-spot visit: Visit each baseball stadium and make record. . Precious collections: The collections of others. . Related hardware of the computer: CD writer, scanner, video and digital still cameras and so on . Related software of the computer: IE、PhotoImpact 6.0、FrontPage2000 、Flash4.0

2) In what ways did you act as "ambassadors" and spokespersons for your CyberFair project both on-line and in person.

Our team is a combination of classmates and good friends. After deciding the topic the structure, we selected the captain and divide jobs of each member, then collect the information we need. When we finished all text file and image scanning, we take a discussion and combine them together.

3) What has been the impact of your project on your community?

The performance of baseball shown at adults' baseball, but it came from a strong base of kids', junior and senior baseball. There are many web-site for baseball here but very few collect enough data across the 44 years baseball history and afford the information of rules, equipment, stadium, and people. After visit our web site, more people become more familiar with the baseball and raise their interest to baseball is our pleasure.

4) How did your project involve other members of your community as helpers and volunteers?

We thanks for the facilities of school, the direction from our teacher Li-chuan Kao, the coach Kuo-hwei Yeh and Yi-tsen Lin, manager Wan of Brothers, players Kuan-hwei Wan and Chi-yuan Chen, and Mr. Yan-wen Chuan.

5) Discoveries, Lessons and Surprises (Optional)

Our computer skill improved in these days, at the same time, we knew many people that pay many efforts and have great contribution to baseball but not well known by public. We wish the media could report more positive information of baseball. Although the gambling on professional baseball ever happened and almost destroyed the baseball, we found people still love baseball, they wish everyone may change attitude to baseball. Let's go back to the basic-baseball is combination of exercise, joy, happy, and fun.

※The little tree grown up. --Pay attention to baseball of primary school Enlarge the baseball population from primary school is the basis to get excellent baseball players. After a long long dark age of baseball, we now feel exciting that some baseball fans and enterprise had pay their attention to baseball education now. In winter vacation of 2001, the King Car enterprise and some teachers belonged to working team for promoting schools' baseball held a baseball camp. They teach children the rules, sports injury, and simple English conversation of baseball. This is another starting point of baseball. B. Taiwanese baseball fan restart- incorporation of Taiwanese The baseball game of 34th World Cup that makes the baseball fans moved has a perfect ending. But the autumn of 2001 which filled with passion has touch the heart of fans, and become a wonderful memory forever.

Top

View our CyberFair Project (Project ID: 1970)

Close this Window