CyberFair Project ID: 7820

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International Schools CyberFair Project Narrative
Title: Diabolo Masters
Category: 8. Local Music and Art Forms

School: Taipei Municipal JieShou Junior High School
    Taipei city, Taipei, Taiwan

6 students, ages 13-14 worked together to complete this CyberFair project on March 18, 2014. They have participated in CyberFair in the following year(s): NO

Classes and Teachers: Yichun Liao

E-Mail contact:

Our School's Web Site:

Project Overview

1. Description of Our Community

Taipei is the capital of Taiwan, and the Taipei metropolitan area which is the largest metropolitan area of Taiwan's population is the community of Taipei and other surrounding satellite towns. Taipei is the core of the development of Taiwan and it's also the center of Taiwan's politics, culture, business, entertainment and dissemination. There are many schools in Taipei set a school team for the diabolo and nurture the talented people diabolo skills when their young, so that we can enhance and glorify the diabolo in Taiwan.

2. Summary of Our Project

The members of our team are all in the eighth grade in Taipei Municipal Jieshou Junior High School. Since we are intresting in diabolo, we decided to interview master of diabolo --Hao Zhong Wu. Although his status was only a college student, he still participated the world tournament, PEH CUP and ranked number ten in International Acrobatics Festival. The other one is Wei-Liang Lin. He is world champion of 2008 festival mondial du Cirque de demain. Through the opportunity of making this web, we hope to comprehend more and more people know about diabolo art form and the importance of cooperation.

3. Our Computer and Internet Access

A. Percentage of students using the Internet at home:21-50%

B. Number of workstations with Internet access in the classroom:more than 6

C. Connection speed used in the classroom:dedicated connection

D. Number of years our classroom has been connected to the Internet:more than 6

4. Problems We Had To Overcome

1. Members of our team are not in the same classes so most of us have to conveyed messages through the network. In the beginning, since we didn't know each other, we were afraid of communicating. But after many times of discussions, we became more and more familiar with others and also doing things more smoothly. 2. Time is limited. Due to the class, we had to sacrifice our siesta. Since there isn't much time at school, as long as we have free time at home, we'll use Facebook or flash drive to do the report, so we won't fall behind the schedule. 3. The collection of the data was hard to find. Information of folk arts wasn't very detailed on the internet, so we had to make phone calls to some relevant units and asked for more details. 4. The preparation of interview. Because of the time and preparing questions, we only could interview the person once or twice a week. It caused us a great distress.

5. Our Project Sound Bite

This activity is significantly to us. With regard to us, having a cross-class cooperation team game is a very rare opportunity. During this project, we not only learned how to plan and design a website, but also learned the importance of teamwork during the discussions and the division of labor. If we still have chance to attend this game in the future, we'll be more sophisticated what we have learned now!

6. How did your activities and research for this CyberFair Project support standards, required coursework and curriculum standards?

This game is a project-based learning, so we can learn multi-knowledge through discussing and researching. Social area: We can learn the history of Chinese traditional art through collecting data. Arts and Humanities: Through the study, we discussed the differences between different types of diabolo and designed the web in harmonious colors, so this project can also enhance our aesthetic capacity. Language area: Learning how to archive the data and extract the essence is one of the major topics. We can enhance our speed of reading when collecting data and learn the ability of taking down summary when interviewing. Integrative area: We didn't know each other in the beginning, but during this game, we learned the skills of discussing and teamwork. We also learned about the manners that we should have when we're interviewing someone and the way to respond the person immediately. Computer science area: We learned to use programs to create our web and used software to retouch pictures. Because of this game, we learned the techniques of html much earlier than our peers. Physical education area: We asked Hao Chung Wu the skills of playing diabolo when interviewing.

Project Elements

1) What information tools & technologies did you used to complete your CyberFair project?

Our school provides us computer classroom,computer softwares, and digital cameras to borrow. We used 6 computers to collect and analyse data, and discussed all the questions of oral interviews with whole group. Before interview, our teacher asked us to practice how to speak and think like a journalist and that made us learned a lot of skills which we never expected.

Operating system: Windows 7

Network environment: 20M Fiber Broadband

Web Browser:Microsoft Internet Explorer 9 Google Chrome 23.0.1271.97m

Access Device: iPod, tape recorders, cameras

Photo image processor: Photoimpact x3

Word processing:Microsoft Word 2010

Web authoring software: KompoZerPortable

Contact Tool:Telephone & Mobile , Facebook, Yahoo! E-mail

2) In what ways did you act as "ambassadors" and spokespersons for your CyberFair project both on-line and in person.

We contacted Diabolo Masters by e-mail, phone call and facebook. They all are very kind and generous, when we told them we have to interview them for their great contribution of diabolo. They all were delighted to accept our interview. After interviewing them, they told us how we incredibly skills of interview, quick response and think like a journalist. They said when they were the same age like us, they can not interview people like we did. And we impressed our parents, they all agree what we learned from this project which will make us become a better person.

3) What has been the impact of your project on your community?

We hoped not only children play diabolo in Taiwan, but also adults. And we also like the whole world to know more about juggling diabolo. The world may see Taiwan’s diabolo masters are dedicate to their enthusiasm and diligently of juggling diabolo.Hoped more and more people may fall in love with diabolo.

4) How did your project involve other members of your community as helpers and volunteers?

Without some people's helps, we might not finish this project in time. First of all, thanks for Hao Chung Wu and Wei Liang Lin are willing to share their experiences with us. The translation from Chinese to English is the most difficult work for us. But fortunately, a parent of our member helped us with it. And there is another parent of our member helped us with making CSS so that our entire printed page looked neater. During the program, we interviewed a store that sales diabolo~~Sundia. They told us about some knowledge and history about diabolo. The person that assisted us the most is our teacher.From the beginning to the end of the game, our teacher almost managed everything. She constantly reminded us the deadline and gave us guidance of tech. Once a time, we almost gave up this project because of the pressure on schoolwork, but the encouragement of our teacher brought us till now so that we can finished this website. Thanks a lot for all of you, we can't finish it on our own!!


View our CyberFair Project (Project ID: 7820)

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