CyberFair Project ID: 8516

Close this Window

NOTE: Due to URL changes, some links may no longer be valid.

International Schools CyberFair Project Narrative
Title: 10 Muntinlupa Outstanding Students
Category: 3. Business and Community Organizations

School: South Mansfield College
    Muntinlupa, Muntinlupa, Philippines

10 students, ages 13 - 17 worked together to complete this CyberFair project on January 15, 2020. They have participated in CyberFair in the following year(s): 0

Classes and Teachers: 2 teachers

E-Mail contact:

Our School's Web Site: http://

Project Overview

1. Description of Our Community

Located at the southernmost part of Metro Manila, our community, Muntinlupa City is one of the highly urbanized cities across the country and is nicknamed “Emerald City of the Philippines” by the tourism management. Not only is it beautiful in terms of its environment but also are the people in the community itself. Several programs that promote education were established by the city Mayor Jaime Fresnedi such as the Muntinlupa Scholarship Program wherein educational assistance are given to the youth through monthly cash allowance and the annual search for the Ten Muntinlupa Outstanding Students (10MOST). In 2016, the city was acknowledged as the Most Child-Friendly City in the National Capital Region (NCR) and was given the seal of Child-Friendly Local Governance.

2. Summary of Our Project

Muntinlupa, full of talented and aspiring leaders, students, and overall, a community. A place where people can see the true beauty and culture of Filipinos. This is a place full of finding happiness, talents, and dreams. This is where you can be who you want and achieve everything the future holds for you. Connected to this year’s theme “Remember and Unite”, we came up with an idea of doing a research about our City’s outstanding students which can be a big help to our community. We are aiming to inspire every student to excel in their studies. Being proud to have students who excel, Muntinlupa is having an annual event called Ten Muntinlupa Outstanding Students (10MOST). It is a search for the best junior high students to recognize Muntinlupa’s “crème de la crème” (the very best) through Muntinlupa Scholarship Program. We wanted to show the other students how the 10 MOST prepared and what kind of problems they faced during the search for the best students.

10 MOST, Muntinlupa Outstanding Students, was made to showcase the talents and capabilities of students in Muntinlupa. It enables them to build new friendships, skills and talents. This has been a program ongoing since 1993 and most students become successful, not only outside Muntinlupa, but also outside the Philippines. They’ve crossed foreign waters to showcase the true talents of Filipinos.

3. Our Computer and Internet Access

A. Percentage of students using the Internet at home:more than 50%

B. Number of workstations with Internet access in the classroom:more than 6

C. Connection speed used in the classroom:dedicated connection

D. Number of years our classroom has been connected to the Internet:more than 6

E. Additional comments concerning your computer and/or Internet access (Optional):

Most of the internet connection we used for this project was provided by our school through our computer laboratory. Having our whole team divided into two, the researchers and designers, being able to communicate at ease was not a problem because of our accessibility to our emails and internet. We mostly discuss and coordinate with each other to share ideas and finalize decisions we have to make. To make things easier and faster, we assigned certain tasks to each other to let each member work on different parts of the project. Aside from using our school computer laboratory’s internet, most of our team members provided an extra amount of their time and worked on their assigned tasks at home by using their own laptop and internet connection. We would say that access to the internet did become not much of a problem for it actually made us do our project easier and help us complete it on time.

4. Problems We Had To Overcome

One of the problems we had to overcome is that our school activities have intertwined with the schedule of our training and project making for Cyberfair 2020. Our personal time is also conflicting with each other so we can't work collectively as a whole sometimes but it taught us how to manage our time and be more responsible.

5. Our Project Sound Bite

Our participation in the International Schools Cyberfair helped us learn more about how much our community value education and through this website about 10MOST, we could inspire and influence others to do the same.

6. How did your activities and research for this CyberFair Project support standards, required coursework and curriculum standards?

This project will be useful in inspiring other students to do well in their academics as well as to give opportunities for the students to find their talent and passion. The most important value that we learned is that we have to make use of our time wisely and efficiently. Our anticipated result is that each member of our community will have the courage to try other things for them to find their happiness and goals. In this project, we learned more about research and design. We also learned how to be productive and how to manage our time properly. We socialized and worked together with different grade levels. This project has helped us become better students and movers of society. With the help of this project, we became more open-minded. We make sure we understand what to do before we do a certain task. This project has helped us for our artificial intelligence/computer class. We found it easier to use computers because it can gather and process information in just one click, instead of visiting a library and finding the information in books, newspapers, magazines, etc. It has developed our skills for excelling in the artificial intelligence class. This project has opened up our eyes and showed us that we are very blessed with the unique education system of the Philippines especially our city, Muntinlupa, which is very considerate and consistent in rewarding the talented students studying here.

Through this experience, we also help people become more aware about the education system and programs of the community. It is not only us that become more aware, but also the other people who keep striving and pursuing their goals in Muntinlupa. Sir Alvin Veron, the head of 10MOST, stated “Every student is capable.” Our project serves as a motivation for students to do their best in order to be supported financially.

Project Elements

1) What information tools & technologies did you used to complete your CyberFair project?

In this project, we used different digital tools and technologies like: computer software programs, telephones, video and digital cameras, and oral interviews to make our research timely and less complicated to pull off. These said tools are located in our school, therefore they were accessible. Our computers and its software programs are the most valuable tools we had for it helped us in organizing and researching for our project. Telephones have been additionally useful because it makes communicating easier for us, especially when sending documents and files to each other. In total, we used ten (10) computers, for research and for helping us come up with the final product. One (1) telephone, to help us in communicating with other people to gather more credible information. Three (3) video and digital still cameras that helped us document the process. Four (4) computer softwares, which were Adobe Dreamweaver, Adobe Photoshop, Google applications and Microsoft office. Those helped us in improving and coming up with our project. We also used five (5) newspapers, which was provided by the head of 10MOST, Sir Alvin Veron, to guide us in attaining the correct information. We also visited one (1) museum, which was the Museo ng Muntinlupa, which helped us learn more about our community. We conducted one (1) oral interview with the head of 10MOST, Sir Alvin Veron. These tools helped us greatly for our research and it made communicating less complicated. We found computers and these technologies easier than visiting libraries and searching for the information in books.

2) In what ways did you act as "ambassadors" and spokespersons for your CyberFair project both on-line and in person.

An “ambassador” is a person who represents his or her country or in this case, school. In order to accomplish this project, we, the team members have contacted and talked to people in our community may it be in person, through letters, phone calls, and through email. During those contacts, we had to tell them about this project and some of the other things that we were doing at school.

3) What has been the impact of your project on your community?

The impact of our project to the community is that it will enhance their ardour for learning. It will also help them be motivated to have the courage to face whatever obstacles the future has for them. It will help them believe in themselves, their talents,and skills.

4) How did your project involve other members of your community as helpers and volunteers?

Our project involved the other members of our community by sharing their experiences and journey in 10 MOST. They gave us credible information about the process of joining 10MOST. With involving other people with our project, we were able to grow and spread the influence and awareness of our project. Instead of searching on the internet for the research, we asked other people in order for it to be more reliable.

5) Discoveries, Lessons and Surprises (Optional)

This project opened our eyes to the education system of our community. It showed us the true characteristics and meaning of being a citizen and student in Muntinlupa. We were surprised with all the achievements of the students and alumni of the schools.


View our CyberFair Project (Project ID: 8516)

Close this Window