1. Description of Our Community
Our Community is located at the southernmost part of Metro Manila. Muntinlupa is an ancient term that refers to a town, which was originally known as Munting lupa. Due to the area's mountainous terrain, the term 'monte' was expanded and the name Muntinlupa was derived. This city is well-known for the depth and breadth of its historical and cultural heritage. Despite the fact that the city had few historical records to back up its claims to authenticity, stories told through verbal interchange provided valuable insights into the city's past. It was not until 1917 that Muntinlupa was granted independence from Rizal. The city's economy began to flourish, and new establishments arose. The transformation of a city from what was once known as a grazing meadow for cows to a city with rich culture and history.
2. Summary of Our Project
The word Barangay derived from the word ‘balangay’, which are the sailboats that brought settlers of Malay to the Philippines. Each sailboat carried a large family. The master of the boat gained power as leader of each established barangay. A barangay is defined as a small divisional district forming the most local level of government. After the rectification of the 1986 Constitution, Muntinlupa was divided into two districts, the first includes four barangays, and the second includes the other five. In line with the historical transformation and urbanization of our community, our project aims to inform readers about the different Barangays in Muntinlupa. Each Barangay contains distinctive traits that differentiates themselves from each other. With nine Barangays, Muntinlupa comprises enough elements to showcase the rich culture the Emerald City has developed throughout the years. With our project titled as “Buhay Muntinlupa”, or in English, “Life in Muntinlupa”, we aim to showcase the diversity, history, and culture of our community through highlighting what each barangay has to offer.
3. Our Computer and Internet Access
A. Percentage of students using the Internet at home:more than 50%
B. Number of workstations with Internet access in the classroom:more than 6
C. Connection speed used in the classroom:dedicated connection
D. Number of years our classroom has been connected to the Internet:more than 6
E. Additional comments concerning your computer and/or Internet access (Optional):
Due to the rise of COVID-19 cases, our team had to use the resources that were available at home. Through platforms such as Google Meet and Messenger, we were able to share ideas and delegate tasks with little to no interruptions. Our team all has access to laptops and internet connection, therefore it was not a challenge to communicate with one another. Though at times there were minimal obstacles, like short disconnections and lag, we were able to push through and work on our project as a team.
4. Problems We Had To Overcome
There were times our team had a conflict in schedule. Since a lot of our team members also have other commitments to attend to, it was not always convenient for us to meet all the time, but we still made sure to get our tasks done. Aside from this, it would have been easier to meet with one another face to face, but we were able to adjust to this situation and finish the project with ease.
5. Our Project Sound Bite
This project taught us lessons that we can bring with us even when we are no longer students. We sharpen our skills, teamwork, communication, and so much more, and this is something that will greatly benefit us as we grow older.
6. How did your activities and research for this CyberFair Project support standards, required coursework and curriculum standards?
The overall objective of our participation in this competition was to make sure that our focus will be able to transition from what goes into the education system, to what comes out of it. This objective would not be reached without the advantage of sharpening our skills through this project. We aim to create a website that is informative, original, interactive, and eye-catching. More specifically, we not just aim to reach the standard of good research and good design, but also the standard of bringing these learnings beyond the classroom. This standard will help us come out of this project with life-long lessons.