CyberFair Project ID: 8676

Close this Window

NOTE: Due to URL changes, some links may no longer be valid.

International Schools CyberFair Project Narrative
Title: PLAYING MAKES US BE PART OF THE PLAYSCAPE OF TAICHUNG CITY
Category: 5. Local Attractions (Natural and Man-Made)
URL: http://librarywork.taiwanschoolnet.org/gsh2023/gsh8676/index.htm
Bibliography: http://librarywork.taiwanschoolnet.org/gsh2023/gsh8676/bibliography.html

School: NTCTCPS Primary school
    Taichung City, , Taiwan

3 students, ages 11-12 worked together to complete this CyberFair project on March 9, 2023. They have participated in CyberFair in the following year(s): 2017?2018?2019

Classes and Teachers: Lo Chia Ling

E-Mail contact:

Our School's Web Site: http://https://www.ntctcps.tc.edu.tw/

Project Overview

1. Description of Our Community

Taichung city make it better-Melody playgrounds Plan Park construction Department plays the role of changing the urban landscape. It is the best place to promote urban aesthetics. At the same time, it provides an environment for citizens to relax and exercise, and changes people's living and leisure habits. Extend the public art from the street space to the park, make the pavement, facilities and street furniture artistic, and spread the greenery from the park to the block, creating a new aesthetic of the city and bringing new views and feelings to the citizens. The Universal Design Park is one of the important promotion projects in the Melody Project. It emphasizes that through design, the park can accommodate the conditions and needs of different groups, provide a leisure space for people of various ages to rest and develop their abilities, and meet the needs of different groups. Competence needs to achieve group social tolerance and respect. Therefore, the Taichung City Melody Project, in addition to the space design of a child-friendly city, hopes to provide children with diverse and challenging play facilities. These characteristic park facilities have also become well-known parent-child sightseeing spots in Taichung City.

2. Summary of Our Project

Starting in 2020, our childhood has changed... Alcohol, masks, online courses, these have become our daily life. Nintendo released the switch at the time, and parents had to help us grab the goods. The popularity can be seen. The popular Animal Crossing Friends Club allowed us to play games and interact in the online virtual world because of the epidemic... Gradually, going out has become a luxury. We also heard that many students have entered a state of excessive use of 3C, but we really want to go out and play. We miss the joy of playing in the playground with our friends and the free air. The easiest way for us to explore the world is through games. Based on the information from the Construction Bureau of the Taichung City Government, we found five characteristic parks near the school and conducted on-the-spot investigations. We used Wednesday afternoons to experience the parks and write down our thoughts on the parks. The place and our observations, made a fun park report, as well as exploration notes. Planning an exhibition to introduce these characteristic playgrounds in the city to everyone. I hope that every adult and child can stop by and let more people know about a good urban game space and the importance of games to children.

3. Our Computer and Internet Access

A. Percentage of students using the Internet at home:more than 50%

B. Number of workstations with Internet access in the classroom:more than 6

C. Connection speed used in the classroom:dial-up modem

D. Number of years our classroom has been connected to the Internet:more than 6

E. Additional comments concerning your computer and/or Internet access (Optional):

1. An interactive website has been built in the school (network expo collection): Allow us to upload our reports and discussions at any time 2. The network environment of the school: The school provides six student computers for use in gifted and gifted class classrooms, and they are all connected to the computers of the whole school, which is convenient for us to discuss, search for information and print documents in the school. 3. The network environment of the team members’ homes: Each team member has a computer at home and has an Internet connection. After school, we use email and Google Drive to continue our research work.

4. Problems We Had To Overcome

1. Technical obstacles: Because our webpages are not well coded and the skills are not good enough, it is difficult to make webpages and typesetting, so we first use the computer to complete the text,and try to practice using simple programs to paste text and insert pictures. 2. Theme idea: Topic research experience: It was the first time for everyone to participate in the Internet Cyberfair. During the process, we spent a lot of time discussing our research structure.The teacher also paid special attention to our formulation of questions and the practice of interviewing. In terms of article writing, in order to make writing closer to readers, we also try to learn how to write a good summary article. In the process of exploring the characteristic game field, we also found that it is not easy to record in detail, so we constantly correct the way we take notes in the process, and more importantly, we must be able to translate the information we have obtained, and then pass it on to More people, follow-up let us learn how to act through our own actions, in addition to promoting the topics we are studying, but also realizing our ideals. 3.Team Communication/Cooperation: At the beginning of the semester,the teacher had already told us that the next three team members must cooperate , and each of us should give full dedication to their expertise. To assist and complete this research project, the teacher asked us to think about the previous experience of cooperating with others, we need to be patient and explain it a few more times. Later, we may get along for a long time, and we gradually understand each other's expertise and characteristics. We also record our ideas in a notebook. 4.Progress control: We planned the time at the beginning of the semester, we also went to school to do our project during the holidays.To send each other through cloud hard drives or e-mails Even if you cannot go to school during the winter vacation due to the new coronavirus.

5. Our Project Sound Bite

Soundtrack of our project By participating in International Schools CyberFair, we believe that the greatest meaning is to bring students, teachers, alumni and the community together and understand each other that we all live in the same community. Students can learn about children's rights, care about human rights, and understand the meaning of being committed to public welfare actions. They can also identify more with themselves, know they are capable, and understand their role as global citizens.

6. How did your activities and research for this CyberFair Project support standards, required coursework and curriculum standards?

Topics combine and extend school-revised curriculum themes 1. Curriculum revision: Are you a graduate student? Design concept: to cultivate students' abilities of independent learning, data collection, note-taking, speculative thinking, and oral presentation.

2. Revision Course: Urban Explorer: Design concept: Through community surveys and cultural introductions, students' sense of urban identity and humanistic qualities are cultivated, and then urban regeneration is practiced.

3. Revised Curriculum: Dream Practitioner: Design concept: to cultivate students' good character, problem-solving and good sentiments with others.

4. School Reading Theme: Children's Rights: Design concept: human rights education.

Top
Project Elements

1) What information tools & technologies did you used to complete your CyberFair project?

1. Hardware equipment: Six computer departments for students in the school: use software to create web pages, write reports and query information 2. Software equipment: Notepad: Web page code writing (plain text) Microsoft Word 2013: writing reports, experience Microsoft PowerPoint 2013: Make pictures, remove background pictures Mozilla Firefox: Browse the web to find information and check the web PPDuck, tinyJPG: compress pictures ipad ios: taking notes and taking pictures FileZilla: Upload data to the mainframe of Net Expo 3. Website: W3 Schools: Finding Wrong Web Code start bootstrap: web design reference On-campus website collection: uploading materials and sending and receiving homework google drive: holiday upload report and discuss report use

2) In what ways did you act as "ambassadors" and spokespersons for your CyberFair project both on-line and in person.

We found characteristic parks near the school, conducted on-the-spot investigations, used Wednesday afternoons to experience the parks, wrote down what we thought were interesting places in the parks and our observations, and made a fun park report, as well as investigation notes. A questionnaire survey was made to investigate the views of schoolmates on games. After understanding their thoughts, we think about one thing, what do we want to change? It is impossible for us to change everything at once, but we can awaken our classmates and parents to the childhood Eager to let everyone know the benefits of games for children's development. How to express the ideas we want to convey through the exhibition? The teacher took us to discuss from the five aspects of the core concept, target audience, exhibition structure, exhibition elements and space atmosphere. First, we discussed the most important aspects of this exhibition. What is the core concept of ? Because the audience of our exhibition is set to be students in the school, we put the core concept of awakening the same dream of everyone and hold an exhibition in the school. After the exhibition, we also took the initiative to contact the Taichung City Government. During the special exploration process, we also found that the Taichung City Construction Bureau has been promoting a green space plan for a children-friendly park (Melody Project). We not only put our The research results were shared with the municipal government, and we also reported the improvements we found in the process of exploring the characteristic parks, and also received the response from the municipal government.

3) What has been the impact of your project on your community?

Hosting an exhibition to share the spaces in which we explore and evaluate urban friendliness, we collect feedback from participants. Judging from the results, many participants learned more about children's right to play and friendly cities through our exhibition. There are many issues, policies and facilities that matter to children that people don't even know about. They also promised to introduce them to friends in the future. In addition, we also share our results with lawmakers, hoping to help the government promote child-friendly spaces.

4) How did your project involve other members of your community as helpers and volunteers?

We introduce through the website of the Children's featured playground Alliance. Meet the Children's Right to Play and UNICEF web pages. It presents standards for how countries must create a child-friendly city. We also interviewed parent-child and government agencies to understand different viewpoints.

5) Discoveries, Lessons and Surprises (Optional)

We never thought that playing is actually a guaranteed right. We were all excited and curious, so we launched a series of investigations. Alfred Adler, an Austrian psychologist and physician, once said: 'Games are children's work, and this is not a daily trivial and insignificant pursuit.' Children get real happiness from games and have a healthy body. Only the body and mind can learn well. If the pursuit of intensive learning and academic achievement in cram school is not an important space to ensure a successful life for children in the future, then what is the important space in our children's life that we want? Parks and playgrounds that can be played outside the house, parent-child museums and cultural venues with friendly design, social environment and public spaces that provide children with play and exploration, independent learning and a friendly atmosphere everywhere, and a game city that is diverse and age-appropriate. It is a space innovation solution that can be considered in every Asian country with dense urbanization. When adults are willing to take their children out together, it may be able to solve the so-called excessive use of the Internet. We hope that parents will know that children have this right. We hope that every adult and child can stay and let More people know about a good urban play space and the importance of play to children, and they are working hard in this direction. Although it is a small action, it gives us a great sense of accomplishment. I hope more people can visit these parks , use these parks to support children's space and rights to play!

Top

View our CyberFair Project (Project ID: 8676)

Close this Window