GSN HOME Home Base: Harnessing the Power of the WebIntro to NetPBL: Collaborative Project-Based LearningBuilding Collaborative Student Web ProjectsGuide to Conducting Research on the InternetLibrary of References, Readings and ResourcesTable of Contents
Introduction to NetPBL: Collaborative Project-Based Learning
Project-Based Learning
Planning
Projects
Finding
Projects
Making
Projects
1. Design a Project
2. Advertise your Project
3. Prepare for your Project
4. Conduct your Project
5. Quickstart Projects
6. Resources

1. Design a Networked Project

Your first networked project can be fairly simple, and the steps are not complex. This section gives you guidelines and ideas for managing your own project. You may also want to review project management tips provided by your project-using colleagues. 

Identify a Project Idea

Read Judi Harris new book,Virtual Architecture:
Designing and Directing Curriculum-Based Telecomputing
, http://ccwf.cc.utexas.edu/~jbharris/
Virtual-Architecture/
Live Internet Connection Required

  
NickNack's Telecollaborate!
http://www1.minn.net/~schubert/ NickNacks.html Live Internet Connection Required

Design your Project

  • Set Goals, Tasks, Outcomes
    • Design a project with specific goals, specific tasks, and specific outcomes. What do you want your students to learn? What do you want them to do? What will the final product look like?
        
    • Align your goals and objectives with required instructional objectives and curriculum standards (see Putnam Valley Central School at http://putwest.boces.org/ Standards.html Live Internet Connection Required).
        
    • Be sure your project has "payback" for the participants so they will be co-learners with your students. Don't just ask for information and contributions to your project... look for ways to involve your partners... even if it's only sharing the final product you create.
        
    • Plan to involve 3 or more other classrooms. If one or two teachers fail to meet their obligation the project can still be successful with the remaining partners
        
    • If possible try your project out with a close colleague first, on a small scale. This can help you troubleshoot and solve both technical problems as well as problems with the basic project design.
        
  • Set Timelines
    • Set specific beginning and ending dates for your project, and set precise deadlines for participant responses.
        
    • Make a time line and provide lots of lead time to announce your project.
        
    • Avoid defining dates by holidays or seasons... different countries have different holidays, and different hemispheres have different seasons.

Page 1: Design a Project
Page 2: Advertise your Project
Page 3: Prepare for your Project
Page 4: Conduct your Project
Page 5: Quickstart Projects
Page 6: Resources

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